Interactive 3D printed scale model of the city of Vicenza for the visually impaired (2024).
Interaction, audio programming & sound design: Andrea Santini
3d modeling and printing: Shape3d Veneto
Commission: Comune di Vicenza, Unione Italiana Ciechi e Ipovedenti U.I.C.I.
Sound design: Andrea Santini
Sound design: Andrea Santini
Director: Lucia Messina
Original text based on the story of Don Milani by:Simone Dini Gandini
Multichannel live set based on sounds recored on oil platforms, created specifically for the event 'Oro nero', organised by FACT and Caracol Olol Jackson to raise awareness on the issues arising from the ongoing oil extraction. (2023)
Un aereo volerla sopra le vostre teste…bombe di bassi non di guerra.
Visuals
Venue: Caracol Olol Jackson Vicenza
Live VJ and electronic music set
Visit this link for the original music release
Venue: Caracol Olol Jackson Vicenza
Anaglyph 3D visuals
Venue: Caracol Olol Jackson Vicenza
Interactive audio installation (2022).
Ceramics: Marianna Anoardi.
Interaction & sound design: Andrea Santini
First prize - Ceramiche Bestiali - Convivium - Appignano, Marche
A shared virtual museum, showroom and library for Fondazione Zavrel and MAB Home Furniture (2022)
Project funded by EU project DIVA Interreg Italia-Slovenia - Pilot projects
Concept and Unity development: Andrea Santini
Sound design for a theatre piece based on Vitaliano Trevisan's original text, adapted for the stage by Valentina Brusaferro, with Matteo Cremon.
bitGARDEN is an audiovisual live set created from the sounds of insects, amphibians and natural environments.
Interactive cardboard tablet - the history of paper along the Brenta river (2018)
Created with recycled cardboard in collaboration with Arbos
Commission: Regione del Veneto, Fondazione Università Ca' Foscari e ARBOS - project "MIMESIS. Trasmettere immagini artistiche di impresa"
Soundtrack for the videomapping installation 'Trilogy' - based on 'trilogy' a piece By Lineasette Ceramiche designed by Giovanni Barbieri. All sounds materials are generated from recordings made from Lineasette grès porcelain elements. (2018)
Interactive projection mapping & sound installation on Lineasette modular Grès Porcelain (2018)
Commission: Regione del Veneto, Fondazione Università Ca' Foscari & Lineasette (2018) - project "MIMESIS. Trasmettere immagini artistiche di impresa"
Collaborative videomapping project With Fabio Ferrando & Marina Menti (2018)
Commission: Jamrock Festival, Vicenza
Patrizia Laquidara 'C'è qui qualcosa che ti riguarda' - Live at CSC febbraio 2019
Live electronics and keys for live tour of the album, original arrangements by Alfonso Santimone
Multimedia theatre scene with real-time mobile video streaming
Director: Mattia Berto
Performer: Gianluca Bozzale
Coproduction: Teatro stabile del Veneto Carlo Goldoni
Vocal soundscape obtained from fragments of Lucretius' De Rerum Natura (2016)
Videoinstallation (2016)
Created to commemorate the 500th anniversary of the renowned Flemish painter Hieronymus Bosch, the video installation 'The Garden of Delights' by Francesca Sarah Toich & Andrea Santini (UBIK) offers an exploratory journey inside the famous triptych through a life-sized video projection of the painting, allowing discovery of this masterpiece with its countless and wondrous details.
Voiced by: Francesca Sarah Toich, Gianni de Luigi, Livio Pacella, Dragana Milosevic.
Sound design and music by Andrea Santini
Including excerpts from Baroque-style original compositions by Pierpaolo Ciurlia
Digital photography, body mapping - (2016)
The human body is used as a screen that transforms images, images are used clothes of light
Source images: Aubrey Beardsley
Digital photography, body mapping
Project developed in cooperation with the Academy of Fine Arts of Venice. Some of the images used were taken from texts owned by the historic Archive of the Academy.
Source image: Virgin of Melun, Jean Fouquet, 1450.
Stereoscopic 3D video installation, body-mapping (2015)
Project developed in residency at the Academy of Fine Arts of Venice. Some of the images used were taken from texts owned by the historic Archive of the Academy.
Source images:
The Garden of Earthly Delights Hieronymus Bosch, 1500-1505
Four Books on Human Proportion Albrecht Dürer, 1528.
‘Nude’ Giorgione, 1508.
Virgin of Melun, Jean Fouquet, 1450.
Digital photography, body mapping - (2016)
The human body is used as a screen that transforms images, images are used clothes of light
Source images: Aubrey Beardsley
Digital photography, body mapping (2015)
Project developed in cooperation with the Academy of Fine Arts of Venice. Some of the images used were taken from texts owned by the historic Archive of the Academy.
Source image: Virgin of Melun, Jean Fouquet, 1450.
immersive interactive environment, 2015
Commission: EXPOVENETO 2015 - Regione del Veneto, Istituto Regionale Ville Venete
Interactive installation (2015)
con Francesca Sarah Toich, Lele Piovene, Dragana Milosevic
Direzione tecnica e scenografie virtuali: Andrea Santini
Assistenza tecnica e disegno luci:Andrea Fincato, Riccardo Pianalto
Regia: UBIKteatro
Maschere: Famiglia Sartori
con Francesca Sarah Toich, Lele Piovene, Dragana Milosevic
Direzione tecnica e scenografie virtuali: Andrea Santini
Assistenza tecnica e disegno luci:Andrea Fincato, Riccardo Pianalto
Regia: Walter Valeri / UBIKteatro
Aiuto regia: Riccardo Pianalto
Maschere: Famiglia Sartori
Miniature holographic video mapping on laboratory test tubes (2014)
A series of clones of female bodies and plants materialize and transform 'in vitro,' displaying various relationships with space and the viewer.
con Francesca Sarah Toich & Xena Zupanic
Direzione tecnica. live electronics, spazializzazione e scenografie virtuali: Andrea Santini
Scalable Interactive Audiovisual Environment (2009-2015)
OSCILLA is an interactive audiovisual installation that explores harmonic structures and their visualisation. A projected scalable interface allows for context-specific adaptability and for a variety of intuitive physical interaction paradigms whereby the positions and movements of objects or people, optically tracked within a given area, determine the volume and pitch of various sine-wave oscillators.
OSCILLA is an interactive audiovisual installation that explores harmonic structures and their visualisation. A projected scalable interface allows for context-specific adaptability and for a variety of intuitive physical interaction paradigms whereby the positions and movements of objects or people, optically tracked within a given area, determine the volume and pitch of various sine-wave oscillators.
OSCILLA is an interactive audiovisual installation that explores harmonic structures and their visualisation. A projected scalable interface allows for context-specific adaptability and for a variety of intuitive physical interaction paradigms whereby the positions and movements of objects or people, optically tracked within a given area, determine the volume and pitch of various sine-wave oscillators.
Spatial vocal soundscape created from readings of Dante Alighieri’s Inferno by actress Francesca Sarah Toich. (2013)
A musical theatre project with live electronics inspired by and dedicated to the city of Venice and its soundscape. (2009)
Estratti da una serie di videoinstallazioni ispirate al pensierO di Giordano Bruno.
London based melodic funk & latin grooves project (2007)